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Welcome to the City of Hammerfest, located in the heart of the Vosk River and part of the Vosk League. Led by the Administrator Marquis DeBlade and his Mate Kefira DeBlade. All are welcome to come and visit or join. Seeking those of all castes.

Hamerfest City Laws

GOVERNMENT

The city is ruled by Administrator Marquis DeBlade. At ALL times the Administrator is the sole authority in Hammerfest , having the final decision on any matters brought before Him. The punishment powers given to the Council Members include imprisonment and fines. The Council will rule on minor cases not involving penalties of death or banishment. The Administrator has the final say on those matters. Each House has a member in the Administrator's Council within the city. The Council is run by Marquis DeBliade of Hammerfest. He also has the authority to set treaties with other cities and initiate trade agreements. As the Chief Judiciary, all points of law and city changes go through Him first before being brought before the Administrator and the ruling House leaders.

Disputes between House members should be handled within the House. Disputes between two Houses will be worked out by the House Master. If a solution is not viable, the Administrator will mediate the dispute.

Thievery is illegal and harshly punished. For a male, the first offense is the cutting off of a hand, the second offense is punishable by death. The first offense for a female is a small three-pronged brand placed upon the left cheek. The second offense constitutes either immediate enslavement or death.

NOT Allowed within Hammerfest City Walls:

1. Panther Girls or, as sometimes called, Taluna. Once entering Hammerfest, they give mun consent to a collar.. No rolling of the dice, a collar is immediate..


2. Kurr are not acknowledged .
PERIOD.


ANIMALS

1. Sleens : when ordered to attack , have a die roll of 2d25. their owners must be present and take full responsibility for the sleen's actions. It will not act without a command and is not allowed to roam freely within the city. If found loose and unattended, the animal will be captured or killed.
2. Tarns : when engaging in an attack, have a die roll of 2die25. When entering the city, tarns are handed over to a specially trained kajiru and stabled till their owner leaves. Visitors tarns are NOT set free to feed as this can and will be handled by the Tarnskeeper if so desired. Also, the tarn is a diurnal feeder, and does not hunt at night.
3.Kajira Gardens : This is a safe zone. If a larl or sleen is about, it stays outside the area. Animals do NOT speak, period. There is no interaction within this area at all with the creatures.

FREE WOMEN

1. Free Women in Hammerfest are not required, while in public, to wear the traditional robes of concealment and to be properly veiled. Free Women may carry certain weapons, such as a dagger, poisoned veil pins, etc, but these are to be used only to protect themselves.

2. Free Women WILL remain respectful and maintain their proper position within the Gorean society at all times. They will NOT interfere in a male's business publicly, ever.

3. Any Free Woman with a visible brand, or known to have a brand is considered available for the collar.

4. Any Free Woman who willingly submits herself to a man and is not accepted by that man is available to the collar of any free person that witnesses this.

5. Couching laws are in effect in Hammerfesr . If a Free Woman couches a man that is not her companion or uses a kajiru that does not belong to her, she is open to enslavement by either the man or the kajiru's owner.

6. Disrobing in public or referring to any male as Master is grounds for enslavement.

MISCELLANEOUS LAWS
1. All life scrolls are to reflect the House the person resides in as well as the name of Hammerfest
2. Hammerfest is an independent city but does adhere to the GHC.

3. Hammerfest and it's people will act according to the John Norman Books of Gor as closely as possible.

4. All residents of Hammerfest will swear a pledge of fealty to Her Home Stone and to the Administrator . This will be logged and kept on record.

5. Hammerfest will recognize registered Slavers and Assassins. The life scroll of the Slaver or Assassin must reflect their registration number.

6. The Administrator reserves the right to overturn or nullify any role-play action that is deemed illegal or abusive or that goes against previously stated rules of Hammerfest .

That covers the characters, now for those rules for the Muns.

1. Be 18 or over before making a character and joining our group.
2. Just because we invite you to our city doesn't mean you can invite your friends too. We might like you, but we might not like your friends.
3. If you don't like someone's character/Mun who is also in the room, keep it to yourself, or leave and come back later. Bashing in IMs or actions/thoughts will NOT be tolerated.
4. If you've been outlawed/ejected/or otherwise placed on city wide ignore, chances are there's a reason for it. Whether you agree with or not is besides the point. You've been tried and judged. Accept your sentence.
5. City passes are granted by the En'Scribe, or whomever is acting in that official sense, no one else. Homes and businesses are handed out by the same person. If you haven't stated that you'd like to live in Hammerfest and/or run a business of some kind, you don't suddenly have one as all unoccupied buildings are kept locked with only builders and Kefira having the keys.
6. There are npc shops in the Markets with merchants and the like, just because they're not controled by a Mun doesn't mean you don't still have to pay for your items or set up a line of credit.
7. Have fun. This is a game. Threats of TOS'ing just because you don't like what someone has to say are in poor taste and if that's the way you play, go someplace else.
Please note that laws might change or be added to. In such cases you will be notified.
Hammerfest
BladeKefira



Latest page update: made by hammerfest , Feb 14 2007, 12:55 AM EST (about this update About This Update hammerfest Edited by hammerfest

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